TANAL BARAKAT : GAME DESIGNER
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HexTerra (prototype)


The HexTerra project is an in-development game where you are a terraformer, creating worlds to help civilization flourish.  The intended final product is to create an educational, turn based, strategy game where you can manipulate the environment's terrain and weather patterns with ability cards you hold in hand.  The goal is to help your villages thrive while keeping the environment in natural balance using your mathematical thinking skills to interact with a living, breathing world with a mind of its own.  Help your civilization expand and grow in harmony with nature.

The video displays the prototyping tools and spreadsheets created to playtest an early version of the game.

Role:  Game Design
​Studio:  Mathshifu, Inc.
Platforms:  Computer/Paper Prototype
Project Wiki

Nova Burst

An exciting new endless flyer with procedurally generated endless levels full of obstacles for you to navigate through. No two levels are alike. Avoid colliding with obstacles. Take too much damage and your journey will end.  Fly through healing rings to restore health as you careen through constantly shifting and changing environments.  How far can you go?

This game was created as part of a capstone project for the Certificate in Game Design and Development specialization offered by Michigan State University.

Role:  Game Designer, Programmer
Studio:  One Sol Studios
​
Platforms:  Web browser
Play Nova Burst
(mobile browsers currently unsupported)

Super Sparty Bros - Mod*

A mod of an original game.  The mod produces a random dungeon the player must make their way through to the top.  Avoid obstacles and enemies.  An endless dungeon crawl, each level is unique.  How far can you go? 

Role:  Game Designer*, Programmer
​Platform:  Web browser
​
*Mod created by Tanal Barakat.  Based on the game created by Brian Winn and Greg Kozma (c) 2016 Michigan State University.
Play Super Sparty Bros: Endless Tower
(mobile browsers currently unsupported)

Idle Food Stand:  Mobile UI Wireframes

Initial wireframes for the mobile user interface of an in-development, idle foodstand game. 

​The intended target audience of the game was junior high students.  The goal of the gameplay was to create a fun and interesting game that could be played perpetually, while strengthening the players handle of number sense through use of food stand production chain mechanics, coupled with resource and supply management on a daily basis.  Each day the player is required to estimate the resources they need to purchase to meet supply for the coming business day.  Factors such as ingredients, prices for different quantities, season and daily temperature, marketing funding, and more, would affect how the player chooses to spend their on hand cash.

Role:  Game Designer
​Studio:  Mathshifu, Inc.
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